async_call: ashet.draw.Render
Documentation
Renders the provided Ashet Graphics Protocol sequence into target framebuffer.
The function will run asynchronously and will return as soon as the rendering is done.
Note:
On machines without hardware acceleration, this syscall might be completed synchronously.
Inputs
target: FramebufferThe framebuffer which should be drawn to.
sequence: bytestrThe AGP code that defines the drawing.
auto_invalidate: boolIf the target framebuffer is invalidatable, it is automatically invalidated after the completion of the command sequence, ensuring presentation of the contents.
This is useful when painting into widgets or windows to ensure the window manager actually sees the changes as soon as they are done, reducing graphics pipeline latency.
Errors
BadCodeInvalidHandle